Triston Guest

A page about who I am and what I've done.

A Little About Me

My name is Triston Guest, an avid creator, who spends his free time in Unity and Godot, creating content for projects and playing Tabletop RPG's. Along with that, I also enjoy video games, reading, and writing. I am a student in the GIMM program and proud to be in it's second cohort. I have learned an incredible amount of information and improved my skills as well. I have learned how to design game systems and levels, create, texture, and rig 3D models, and use bootstrap along with AWS servers to host my own website. That website being this one! To further my career, I would love to go into the design aspect of creating a game, from narrative, lore, and dialogue, to creating levels and models.

That's enough about me! If you look below, you can see the projects I've worked on!

Check out my GitHub to see my work!

Block: Volley Defender

This game was made for my senior project. I set out to create a medieval themed reflex game in Unity VR. In the process, I decided I wanted to focus more on the arcade-like nature of the game, and added in a system to quickly switch out shield types. This change added much more fun to the gameplay.

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Theia was a collaborative group application in GIMM, where my team worked directly with the Idaho Access Project. The app was created with React Native, its purpose is to assist visually impaired individuals with navigating via Bluetooth beacons.
It was an incredible experience and I am proud to have been a part of this rewarding project.

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Upheaval of Ages

My current ongoing project is a turn based text RPG adapted from a tabletop campaign world of my creation. It is currently in its beginning phases, but I have high hopes for a narrative, story driven game on a world with countless hours of worldbuilding. This project uses the Godot system and its built-in language, GDScript.

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Nanobot Swarm

This project implemented Unity Machine Learning to create an enemy AI. I wanted to make the gameplay short and fun, and an oversight in my Unity's layering system provided the perfect solution. Originally the players projectiles would only effect the center torso and push the bots away. With a small change in Unity the player could target legs instead, sending the bots spinning like a top!

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Penguin Rescue

Penguin Rescue was a multi-semester group project. Our goal was to create a networked multiplayer experience with two different AI minds. Josh Werner and I were the primary programmers. We set up the gunplay, movement, terrain, and networking. Photon was an interesting networking tool, requiring many hours of implementation.

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VR Beer Pong

This was a group project that used Unity Collab and VR Networking. We decided upon a lighthearted and fun experience that would be easily picked up and played by anyone. With a vibrant environment and simple grab and throw controls, it was a hit among our peers! We experimented with allowing each in-game drink to blur and distort the screen; but decided that it was altogether too off balancing to risk when one was wearing an expensive headset.
I contributed the primary gameplay systems, spawning the ball and interacting with the cups.

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Check out my resume here!

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See all of my professional links below!